My Crazy Prediction?

In September 2008 I made a prediction, that email as we know it today will no longer exist in 10 years time.

Read The Death Of Email by 2018

Will I be proved to be a:
or Fool?

Time Remaining:


Featured Author on Business 2 Community

Disclaimer: The views expressed on stopthinksocial are my own and do not necessarily reflect the views of Oracle.
Strategic advice and experience on making the most of  being social in the workplace

Entries in business processes (2)


Gamification: Just Point's and Badges? (#SWChat)


Gamification has always been a favourite topic with the #SWChat, community where it's usefulness in business has always split the audience. We are returning to this topic to see how Gamification has evolved and how people's opinion's may have changed.

This event debated whether Gamification can incentivise employees better or whether it's really just about point's and badges.


 Gamification is the concept of using game design elements in non-game applications to make them more fun and engaging.

 Game mechanics are constructs of rules intended to produce an enjoyable gameplay. Think of it as basic building blocks that can be combined in interesting ways to drive a (often complex) sequence of actions in order to achieve desired results.

Courtesy of KISSMetrics

Event Questions

Q1) Gamification is a smart way to increase Brand loyalty & better understand your customer. Agree/disagree?
Q2) Are companies turning to Gamification as standard reward programmes no longer motivate employees?
Q3) Can (and should) Gamification be used to drive a companies core business processes?
Q4) Can Gamification drive cultural behaviours of employees to increase productivity?
Q5) Can Game mechanics in the workplace help to build and foster better employee working relationships?

Related Articles


Spreecast Social Video Channel

Participants (confirmed): Greg Lowe

Producer: @LizCpher

Playback: (see below)



Useful #SWChat Links

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Social Learning Deconstructed (#SWChat)

Thanks to everyone who took part in this weeks Social Workplace Twitter Chat event (#SWChat).

Social Learning Deconstructed

Social Learning is the shiny new toy of the e-learning world. But what exactly is Social Learning and why has it become so popular?

This event delves deeper into the ethos behind Social Learning and why we need to evolve from owning knowledge to sharing it.

Event Statistics

  • No. of Tweets = 1900     (NEW RECORD)
  • No. of Contributors = 232   (NEW RECORD)
  • Reach = 554,000
  • No. of impressions = 6,700,000   (NEW RECORD)


Full Transcript Report via @hashtracking

 Great blog post here by Living in Cyberspace on this event

Questions Asked

Q1) What does the term 'social learning' mean to you?
Q2) What benefits can the use of social media bring to learning? 
Q3) When orgs use technology to support business processes why do they resist SoMe to support learning?
Q4) Organisational culture is the biggest barrier to using SoMe to support learning. Agree/disagree?
Q5) L&D traditionally 'own' learning. SoMe crosses all boundaries. How can other groups support learning? 
Q6) What needs to change so we stop talking about using SoMe for learning and make it happen?

Shared Reference Material


Useful #SWChat Links

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