Enterprise Gamification (#SWChat)
Thanks to everyone who took part in this weeks Social Workplace event.
Enterprise Gamification


Introduction
Gamification has the potential to greatly optimize the way humans are connected to and go about their work. Like social media, and usually closely integrated with it, gamification is an emerging new field that's still difficult to broach in many management circles because of its perception that it's not an appropriate or serious enough business topic. Yet a growing number of impressive outcomes as well as a burgeoning set of supporting tools and technologies are making it increasingly likely that gamification will find its way into a workplace near you over the next couple of years. 
Extract from Enterprise Gamification: Will It Drive Better Business Performance?
by Dion Hinchcliffe
Event Questions
Q1) Can Gamification enhance the learning experience and help to incentivise employees?
Q2) What if you earned badges at work instead of job titles?
Q3) What if all salaries were aligned to the badges you earned?
Q4) What are the requirements for developing Gamification in the workplace successfully?
Q5) What are the barriers for Gamification in business?
Twitter Channel
Hashtag: #SWChat
Guest: n/a
Moderators: @DavidChris (host) ; @lttlewys (co-host)
Stats: 1.0k Tweets; 123 Contributors; 317k Reach; 2.2 Mil Impressions
Spreecast Social Video Channel
Participants: Mark Oehlert, Tim McDonald, Andrew Sim, Lesley Price
Producer: @LizCpher
Playback: (see below)
Useful #SWChat Links
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David Christopher
